In the course of my experiments with making clothes, I've bumped into a few niggles with the clothing shells. This is what's been bugging me.
Texture resolution around the crotchWhen I was making the plain white vest, I was driven round the bend trying to get the "pulled aside" panties to (a) look reasonable and (b) not go right through the guy's cock.
The two problems I kept hitting were:
- In the crotch area of the UVW map, individual pixels in the texture map over to cover surprisingly large areas of flesh; miss by a single pixel and you end up with crazy things happening
- the texture gets fairly heavily distorted on transformation, so trying to get a sensible "edge" on a garment is very difficult indeed - an apparently fairly smooth edge turns into a horrifically jagged polygon
These two add up to make it rather difficult to get the front/back parts of the briefs to meet neatly in the middle, too.
Now, in most 3d games, this wouldn't be an issue, because people don't spend their entire time looking at the crotch of the game characters. This game? Um, well, er... that's a significant fraction of the entire point, isn't it?
(I found similar, but lesser, issues around the armpit, but that's a rather more...
niche... interest)
regular shell centerline between the boobsSee image 1 below, which focuses on a favourite part of Layla's anatomy in the plain white vest. Ignore the complete mess I made of the shoulder strap, and look at the neckline of the vest as it crosses her cleavage. Whoa, crazy! For the full effect, load it up and watch while she does her warmup stretches ready for the exertion ahead. As her boobs jiggle in their fascinating way, any clothing stretched across the middle of her boobs does some rather geometrically improbable things. Anything you can do about that?
More boobs, boobs, boobs (not that I'm obsessed, or anything)This is one I found while working on the red corset: the tight shell has areas on the ribcage around the bottom/side of the boobs that distort a
lot as the boobs jiggle; not the boobs themselves, but the skin over the ribs just under them. Not so noticeable for a lacy body; not good at all for the corset - which is why it's low-cut to avoid those areas. I'd love to make something similar that went much closer under the breasts, but it looks insane as soon as the boobs move at all.
Which leads to another thing - some undies (like, most bras) actually support the body, and resist the jiggle. Not supress it totally, but provide some restraint at least. So, how about a tight shell variant that actually acts like a bra and constrains the boobies on their mission to jiggle?
ElbowsImage 2 shows the back of Robyn's elbow (I know, another niche interest), as she models the fishnet body wot I made. I've highlighted a point where her elbow (the very end of her forearm, I think) pokes through the shell.
Being a full-time programmer myself (albeit working on far,
far, more mundane subject matter) I know that some bugs can be a lot harder to sort out than they may first appear. I appreciate that resolving some of these problems is going to be utterly impractical, but I'm posting 'em in case I'm wrong about that, because, let's face it, what I know about 3d modelling could be written on the back of a postage stamp with a jumbo marker, and fixes for any of 'em would be fab.
Finally (for now) thanks for making a game that's simple enough to customise that total noobs like me can make reasonable stuff in less than an eon or three. Here's Looking forward to stockings and skirts...