Note: The following information is mostly out of date with the introduction of the new Character Editor but will be left here for reference as it is useful for advanced users. Please see this thread for more up-to-date info regarding character editing.Sex Sim uses XML files to tell it information about characters, places, clothes, etc. This thread is a breakdown of the XML files used for characters.
<Author> : This is your name, whatever you want to put.
<Gender> : The gender of the character, in lowercase, one letter (
m, f) -- at some point in the future we will have a mixed gender as well.
<Race> : Currently unused.
<Home> : Currently unused.
<Name> : The character's name.
<Bio> : Currently unused.
<Age> : Currently unused.
<BloodType> : Currently unused.
<Category> : Currently unused.
<Orientation> : Currently unused.
<Preference> : Currently unused.
<PreferenceModifier> : Currently unused.
<FavoriteType1> : Currently unused.
<FavoriteType2> : Currently unused.
<Image> : The character's name in lower case. This is used to tell the sim which thumbnail and meter image to use.
<Body> : The type of body to use; mainly related to facial structure. Options are:
1: Caucasion, 2: African, 3: "Thick", 4: "Big", 5: "Asian", 6: "Flat Chested" *.
<BodyTex> : The character's body texture main name. See Character Creation thread for more details.
<BodyTexSource> : The source folder of the body texture. See Character Creation thread for more details.
<BumpTex> : The character's bump map texture main name. See Character Creation thread for more details.
<BumpTexSource> : The source folder of the bump map texture. See Character Creation thread for more details.
<Hair> : The hair model the character uses. Currently can be any hair from a character you (or a user) own. Options are:
Females: messy (Alison), punky (Kendra), pixie (Layla), glamour (Robyn), feathered (Ulani), glamour-mixed (Shauna), short_messy (Tiffany), updo (Ayumi), bob (Catt), secretary (Vanessa), secretary_w_glasses (Vanessa). Males: short_mussed (Alec), none (Tai). More hair styles on the way.
<HairTex> : Currently unused.
<HairTexSource> : Currently unused.
<HairColor> : NEW - See hair style thread I'll write once the hair add-on is released.
<PubicHair> : NEW - The pubic hair the character uses. See the pubic hair thread for more details.
<PubicHair_Color_R> : NEW - See the pubic hair thread for more details.
<PubicHair_Color_G> : NEW - See the pubic hair thread for more details.
<PubicHair_Color_B> : NEW - See the pubic hair thread for more details.
<EyeTexL> : The left eyeball texture. Options are:
blue, brown_1, brown_grey, deep_blue, green, grey_1, hazel_1, hazel_2, lg_brown-black, light_blue, light_green, light_grey_blue, md_hazel.<EyeTexLSource> : The source folder of the left eyeball texture. See Character Creation thread for more details.
<EyeTexR> : The right eyeball texture. Options are:
blue, brown_1, brown_grey, deep_blue, green, grey_1, hazel_1, hazel_2, lg_brown-black, light_blue, light_green, light_grey_blue, md_hazel.<EyeTexRSource> : The source folder of the right eyeball texture. See Character Creation thread for more details.
<Eyelashes> : The character's eyelashes texture. See Character Creation thread for more details.
<EyelashesTexSource> : The source folder of the eyelashes texture. See Character Creation thread for more details.
<Teeth> : The character's teeth texture. See Character Creation thread for more details.
<TeethTexSource> : The source folder of the teeth texture. See Character Creation thread for more details.
The following list contains all tags related to body sizing. Each tag has an X, Y, and Z component which controls the size of its designated body part. The default, unaltered size is 1.0. Use of these tags requires some experimentation, but there are some more detailed directions in the "
How to make bigger boobs" thread.
<BodySize_X>,
<BodySize_Y>,
<BodySize_Z>,
<HeadSize_X>,
<HeadSize_Y>,
<HeadSize_Z>,
<CheekSize_LX>,
<CheekSize_LY>,
<CheekSize_LZ>,
<CheekSize_RX>,
<CheekSize_RY>,
<CheekSize_RZ>,
<UpLipSize_X>,
<UpLipSize_Y>,
<UpLipSize_Z>,
<LowLipSize_X>,
<LowLipSize_Y>,
<LowLipSize_Z>,
<JawSize_X>,
<JawSize_Y>,
<JawSize_Z>,
<BoobSize_LX>,
<BoobSize_LY>,
<BoobSize_LZ>,
<BoobSize_RX>,
<BoobSize_RY>,
<BoobSize_RZ>,
<ClavicleSize_LX>,
<ClavicleSize_LY>,
<ClavicleSize_LZ>,
<ClavicleSize_RX>,
<ClavicleSize_RY>,
<ClavicleSize_RZ>,
<UpArmSize_LX>,
<UpArmSize_LY>,
<UpArmSize_LZ>,
<UpArmSize_RX>,
<UpArmSize_RY>,
<UpArmSize_RZ>,
<ForearmSize_LX>,
<ForearmSize_LY>,
<ForearmSize_LZ>,
<ForearmSize_RX>,
<ForearmSize_RY>,
<ForearmSize_RZ>,
<HandSize_LX>,
<HandSize_LY>,
<HandSize_LZ>,
<HandSize_RX>,
<HandSize_RY>,
<HandSize_RZ>,
<ThumbSize_LX>,
<ThumbSize_LY>,
<ThumbSize_LZ>,
<ThumbSize_RX>,
<ThumbSize_RY>,
<ThumbSize_RZ>,
<IndexFingerSize_LX>,
<IndexFingerSize_LY>,
<IndexFingerSize_LZ>,
<IndexFingerSize_RX>,
<IndexFingerSize_RY>,
<IndexFingerSize_RZ>,
<MiddleFingerSize_LX>,
<MiddleFingerSize_LY>,
<MiddleFingerSize_LZ>,
<MiddleFingerSize_RX>,
<MiddleFingerSize_RY>,
<MiddleFingerSize_RZ>,
<RingFingerSize_LX>,
<RingFingerSize_LY>,
<RingFingerSize_LZ>,
<RingFingerSize_RX>,
<RingFingerSize_RY>,
<RingFingerSize_RZ>,
<PinkyFingerSize_LX>,
<PinkyFingerSize_LY>,
<PinkyFingerSize_LZ>,
<PinkyFingerSize_RX>,
<PinkyFingerSize_RY>,
<PinkyFingerSize_RZ>,
<ButtSize_X>,
<ButtSize_Y>,
<ButtSize_Z>,
<ThighSize_LX>,
<ThighSize_LY>,
<ThighSize_LZ>,
<ThighSize_RX>,
<ThighSize_RY>,
<ThighSize_RZ>,
<CalfSize_LX>,
<CalfSize_LY>,
<CalfSize_LZ>,
<CalfSize_RX>,
<CalfSize_RY>,
<CalfSize_RZ>,
<FootSize_LX>,
<FootSize_LY>,
<FootSize_LZ>,
<FootSize_RX>,
<FootSize_RY>,
<FootSize_RZ>,
<ToeSize_LX>,
<ToeSize_LY>,
<ToeSize_LZ>,
<ToeSize_RX>,
<ToeSize_RY>,
<ToeSize_RZ><jawRotate_Y> : Internal use only, not useful for anything besides making REALLY messed up characters.
<jawShut_Z> : Internal use only, not useful for anything besides making REALLY messed up characters.
<jawOpen_Z> : Internal use only, not useful for anything besides making REALLY messed up characters.
<originalEyeL> : Internal use only, not useful for anything besides making REALLY messed up characters.
<originalEyeR> : Internal use only, not useful for anything besides making REALLY messed up characters.
<EyeShutL> : Internal use only, not useful for anything besides making REALLY messed up characters.
<EyeShutR> : Internal use only, not useful for anything besides making REALLY messed up characters.
<sexyEyeL> : Internal use only, not useful for anything besides making REALLY messed up characters.
<sexyEyeR> : Internal use only, not useful for anything besides making REALLY messed up characters.
<eyeRotate_Y> : Internal use only, not useful for anything besides making REALLY messed up characters.
<jewelry> : This controls the currently available (as of August 2010) set of character jewelry. More refined jewelry controls are on the way but this set was designed for the release of Kendra. It can also be used with any of the other female characters. Put each jewelry item you wish to use in a comma separated list inside this tag. Options are:
ball_bridge, ball_ear_L, ball_ear_R, ball_lowerlip_L, ball_lowerlip_R, ball_nose_L, ball_nose_R, ball_nose_septum, black_bracelets_L, black_bracelets_R, clitring_1, earring_L, earring_R, nippleball_L, nippleball_R, nosering_L, nosering_R, nosering_septum.* for flat chested body types, it looks best if you make a "body" skin texture
without the underboob shading. Using an existing texture is ok but not ideal for this body type.