November 23, 2024, 02:38:22 PM

Author Topic: Marie  (Read 23380 times)

stuart666

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Marie
« on: March 06, 2011, 01:42:00 AM »
This is a model I based on a real life prototype, whose photographs I found online somewhere. I scanned the face into the game, and I believe came up with a vaguely realistic looking model. Yes she really did have those silly tattoos.
Before anyone points it out, there are a couple of flaws here. In some animations she is lifted off the ground, and I cant quite work out what field to alter to stop it happening. If anyone can work out a fix, let me know and Ill put an ammended version up.

Still, I find her attractive, and she was a lot of work to try and get her looking like her prototype. Go easy on the poor girl. :)
« Last Edit: March 17, 2013, 01:27:39 AM by stuart666 »

pronzilla

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Re: Marie
« Reply #1 on: March 06, 2011, 09:26:27 AM »
I'll start by saying: excellent job. 

Then I'll start nit-picking (in a spirit of constructive criticism :)).

There are a couple of problems with the rar file:
  • you're missing a directory in the tree; it should be Sex Sim\Runtime\user_created\characters\
  • the head texture file is mis-named - it has a " - Copy (2)" suffix on it.  Presumably windows got confused somewhere...

That said, I'm wondering if that's the right head texture; there's a funny glitch with her left eyelid, and a rather visible join line under her chin.  Given the high quality of the other textures (and the rest of the face, for that matter), I can't help wondering if you just included the wrong file by mistake...

The pubic hair in the body texture looks a bit funny combined with the 3D version, too.

Niggles in the XML:
  • the "BumpTexSource" element is repeated
  • the "BoobFlop_x" elements have a stray "40" after them

Neither of them seem to be causing problems, but...

I've not had a chance to look into the animation glitches properly; there's nothing obviously wrong but there may be something more subtle.  I'll have a play and see if I can figure out what's going on in there.
Please remix my stuff! Use anything I've posted here as the base for your own work.  Please post it here too!

Want more girls?  Pronzilla's People Permutor makes more by mixing up the ones you've already got

pronzilla

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Re: Marie
« Reply #2 on: March 06, 2011, 02:44:29 PM »
I've not had a chance to look into the animation glitches properly; there's nothing obviously wrong but there may be something more subtle.  I'll have a play and see if I can figure out what's going on in there.

I think I've found it:
Code: [Select]
<ThighSize_LX>0.95</ThighSize_LX>
...
<ThighSize_RX>0.95</ThighSize_RX>
...
<CalfSize_LX>1.0</CalfSize_LX>
...
<CalfSize_RX>0.95</CalfSize_RX>

The less-than-1.0 "X" values will make her legs shorter.  Given that the body positions appear to be defined based on where the model's hips are (in order to make the animated "bits"  :eyebrows: meet up properly) that means that her legs aren't long enough to reach the floor.  Also, her left calf is longer than her right calf: typo?
Please remix my stuff! Use anything I've posted here as the base for your own work.  Please post it here too!

Want more girls?  Pronzilla's People Permutor makes more by mixing up the ones you've already got

Captain Claveman

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Re: Marie
« Reply #3 on: March 10, 2011, 12:20:21 PM »
Very nice

stuart666

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Re: Marie
« Reply #4 on: March 13, 2011, 03:15:18 AM »
Sorry not to be back sooner, Ive got some other projects on the go which have been taking up my time.

Firstly, thanks for the comments Pornzilla. Ill be sure to make the alterations and up it as soon as I can. Re the eyes, thats down to the texture of the eye itself not being removed, and hence being rendered on the eyelid. I thought it looked like mascara, but I can always alter it. In fact, I DID do a version where I altered it, by copying the texture round the eye, pasting it onto the face. It then gave rather decent eyelids, the problem was it was then a problem to wipe out the joint around the eye, which was harder than I expected. I may give it another go, but as things stand, I dont think it looks so bad. If it really bothers anyone, they can try painting eye texture onto the eyeball. Thats not quite so successful as doing it properly, bit its works as a stopgap.

Couple more on the go, including one based on pornstar aneta keys...

stuart666

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Re: Marie
« Reply #5 on: March 19, 2011, 03:21:36 AM »
Ive uploaded an updated version, which has improved eye textures. Additionally, the animations should all work.
Please let me know if you have any problems.


This may be the wrong place to ask, but is there any issues with upping subtly altered versions of the stocking pack textures? I think Im right in assuming it actually takes the stocking pack installed to work anyway?

Jak (ripened peach)

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Re: Marie
« Reply #6 on: March 20, 2011, 08:39:33 AM »
This may be the wrong place to ask, but is there any issues with upping subtly altered versions of the stocking pack textures? I think Im right in assuming it actually takes the stocking pack installed to work anyway?

You can use the textures that come with the Stocking pack as starting points to make your own, yes.  And you are correct that someone will need the Stocking Layers add-on in order to use them.

stuart666

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Re: Marie
« Reply #7 on: March 20, 2011, 02:15:36 PM »
cracking, thanks for clearing that up. :)

stuart666

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Re: Marie
« Reply #8 on: November 25, 2011, 12:51:47 AM »
If anyone has a copy of this one, can the please post it back up? Ive lost my copy, and the download here doesnt seem to be working.

Jak (ripened peach)

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Re: Marie
« Reply #9 on: November 25, 2011, 01:57:40 AM »
Thanks for the heads-up about attachments.  I see some of them aren't working so I'll check into it first thing tomorrow.

stuart666

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Re: Marie
« Reply #10 on: November 25, 2011, 08:26:05 AM »
Thanks for the heads-up about attachments.  I see some of them aren't working so I'll check into it first thing tomorrow.

Thanks for that. I also note Pornzillas stockings set also has the same problem if its any help.

Jak (ripened peach)

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Re: Marie
« Reply #11 on: November 25, 2011, 11:33:03 AM »
Turns out it was a bug caused by the latest version of Firefox.  I've got it fixed now so things should work fine.  Let me know if you have any more problems with it.

stuart666

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Re: Marie
« Reply #12 on: November 26, 2011, 04:46:21 AM »
Thanks very much Jak. :)

 

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